For 'Inhuman,' it's a 'chess game' series. You have a lot of pieces moving different ways at once, and it's about what they do on their own and what happens when they collide into one another. It's about long-range planning, new character creation, and trying to really build things.
Specifically with respect to the Inhumans, they are almost a mythological creation in and of themselves - the way they work, the way they operate, the fact that they're royalty - and they've always been involved with a lot of the big cosmos events that Marvel has done.
This might seem impossible to believe, but some lawyers actually like lawyering.
You can't be a practicing attorney without being very disciplined and detail-oriented and having good time management.
I make no secret of the fact that writing She-Hulk can serve as an opportunity for me to sneak in some really cool characters that I personally love. Some will be obvious fits, but others will come out of left field - but that's what's fun about the Marvel U - the bench is deep.
'Thunderbolts' I was mostly attracted to because I really wanted to write Punisher and Elektra and Deadpool, who are characters I have always really enjoyed. But the funny thing is that over time, I came to really like Red Leader; he became one of my favorite guys in the book. Sometimes characters surprise you.
The decision to work with Marvel for a while isn't any sort of denigration of DC. I had a fantastic time there, I was treated extremely well, I have strong positive feelings about all of my editors and the DC universe of characters, and I look forward to hopefully working with them at some point down the road.